Design thinking is an approach to learning that
includes considering real-world problems, research, analysis, conceiving
original ideas, lots of experimentation, and sometimes building things by hand.
1.
Understand: Understanding is
the first phase of the design thinking process. During this phase, students
immerse themselves in learning. They talk to experts and conduct research. The
goal is to develop background knowledge through these experiences. (Communication
& Collaboration)
2.
Observe: Students become
keen people watchers in the observation phase of the design thinking process.
They watch how people behave and interact and they observe physical spaces and
places. They talk to people about what they are doing, ask questions and
reflect on what they see. The understanding and observation phases of design
thinking help students develop a sense of empathy. (Digital expert, Global
awareness & Creativity) (Communication & Collaboration)
3.
Define: In this phase of
design thinking, students the focus is on becoming aware of peoples’ needs and
developing insights. (Communication & Collaboration) (Problem solving
& Critical thinking)
4.
Ideate: Ideating is a
critical component of design thinking. Students are challenged to brainstorm a
myriad of ideas and to suspend judgment. Ideating is all about creativity and
fun. In the ideation phase, quantity is encouraged. Students may be asked to
generate a hundred ideas in a single session. (Problem solving
& Critical thinking) (Communication & Collaboration)
5.
Prototype: Prototyping is a
rough and rapid portion of the design process. A prototype can be a sketch,
model, or a cardboard box. It is a way to convey an idea quickly. Students
learn that it is better to fail early and often as they create prototypes. (Digital
expert, Global awareness & Creativity)
6.
Test: Testing is part of
an iterative process that provides students with feedback. The purpose of
testing is to learn what works and what doesn't, and then iterate. This means
going back to your prototype and modifying it based on feedback. Testing
ensures that students learn what works and what doesn't work for their users. (Problem
solving & Critical thinking) (Communication & Collaboration)
The TIM model offers the opportunity to design
the student's thoughts by searching the truth, developing their imagination and
morality. We can use the TIM model to move from Design Thinking to Thoughts
Design.
Design thinking weaves together a lot of the
standards that need to be taught in ways that people will really need to use
them.
Students are asked to bring the principles of
design to every problem, no matter what age or grade.
The TIM model is based on seven 21st
century abilities:
Truth- Problem
solving & Critical thinking
Imagination- Digital
expert, Global awareness & Creativity
Morality-
Communication & Collaboration
Truth:
Problem solving: the ability to use cognitive
processing in order find a solution to a difficult question or situation by
searching for the truth. Problem solving may include mathematical or systematic
operations and can be a gauge of an individual's critical thinking skills.
While searching for the truth we use deep thought, work through details of a problem
to reach a solution.
Critical thinking: Critical thinking is the
intellectually disciplined process of actively and skillfully conceptualizing,
applying, analyzing, synthesizing, and/or evaluating information gathered from,
or generated by, observation, experience, reflection, reasoning, or
communication, as a guide to belief and action. As a result of this process we
get closer to the truth.
Imagination:
Digital expert: a person with special knowledge
or ability who performs skillfully the digital tools and media. While using the
digital media we develop our imagination and can express our thoughts without
limits.
Global awareness: a conceptual understanding
based upon an applicable knowledge of global and cultural perspectives. The
understanding of concepts that impact the world encompasses, but is not limited
to, environmental, social, cultural, political, and economic relations. This
understanding reflects our imagination. Our perception becomes wide open and we
can imagine behind the physical boarders.
Creativity: the ability to transcend
traditional ideas, rules, patters, relationships, and to create meaningful new
ideas, the ability to make new things or think of new ideas, forms, methods,
interpretations, while using the digital media. The ability to make new
things or think of new ideas, combining the global awareness and the digital
options.
Morality:
Communication: the process of using words, sounds,
signs, or behaviors to express or exchange moral values or to express your
ideas, thoughts, feelings, to someone else. Respect the other based on a moral
code.
Collaboration: to work with another person or
group in order to achieve or do something, to work jointly with others or
together especially in an intellectual endeavor. Influence others morality as a
role model. Respect honestly each other by recognizing the differences and
commonalities among people from which they can begin to understand each other,
respect it, and be tolerated.
According to the TIM model we have to teach each
skill or ability alone, and then combined all of them together. Only the
combination will lead them to success. The projects teach students how to
make a stable product, use tools, think about the needs of another, solve
challenges, overcome setbacks and stay motivated on a long-term problem. The
projects also teach students to build on the ideas of others, vet sources,
generate questions, deeply analyze topics, and think creatively and
analytically.
Other qualities of great design learning
educators include being open and curiosity, the ability to question beyond the
facts, a positive attitude, high energy levels, and excitement about
interdisciplinary approaches.
The combination between the Design Thinking and
the TIM model: Truth, Imagination, Morality, leads Design Thinking to
Thoughts Design.
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